![]() ![]() It took some doing, however, with van Beek joking Guerilla "sacrificed some coders to the gods" to get the job done. In the end, the team managed to get flying to work across both consoles, so Aloy was able to take to the skies on the back of a Sunwing on Forbidden West's release last year. Horizon Forbidden West cinematic trailer. "We were like, 'Do we need to cut the whole feature of the game? That's going to make such a mess'." "It was almost up until the last moment that we didn't know whether we could support the flying on PlayStation 4," the developer said (thanks, ). The Horizon Forbidden West team considered cutting flying from the game, because it wasn't sure the PlayStation 4 hardware could support it.Ĭhatting at Develop:Brighton earlier today, studio director Jan-Bart van Beek said Guerrilla faced technical challenges when developing the Zero Dawn sequel, as it was releasing across two generations of consoles. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |